Difference between Town Base and War Base:
When you use the in-game map-editor, you must select which base you are editing. There are 3 slots for your town base and 3 slots for your warbase. Make sure you are editing the right one!
Your town base is the one that you see when you first log in. It's where you start research, train troops, and all of that. It's also the base that other players see when they attack you in regular multiplayer. We have NO rules about how you set up this base. You can protect resources and leave your town center exposed, or you can protect your town center to try to hold on to medals.
Your war base is the one that enemies can only attack in world wars. Troops that your allies donate on the war map during planning day will always pop out of your town center to defend it, and your highest general(s) will always be active to defend your castle/fort. Traps will also reset themselves so that they are always active for each enemy attack.
Another feature of war bases is that enemy attacks on it will never steal your own resources, will never give you medals or take them away, and won't affect your peace treaties. So, the ONLY objective you have when you design a war base is to keep the enemy from earning stars!
When you use the in-game map-editor, you must select which base you are editing. There are 3 slots for your town base and 3 slots for your warbase. Make sure you are editing the right one!
Your town base is the one that you see when you first log in. It's where you start research, train troops, and all of that. It's also the base that other players see when they attack you in regular multiplayer. We have NO rules about how you set up this base. You can protect resources and leave your town center exposed, or you can protect your town center to try to hold on to medals.
Your war base is the one that enemies can only attack in world wars. Troops that your allies donate on the war map during planning day will always pop out of your town center to defend it, and your highest general(s) will always be active to defend your castle/fort. Traps will also reset themselves so that they are always active for each enemy attack.
Another feature of war bases is that enemy attacks on it will never steal your own resources, will never give you medals or take them away, and won't affect your peace treaties. So, the ONLY objective you have when you design a war base is to keep the enemy from earning stars!
Guidelines to warbase design:
- Make sure your Town Center and all defenses are behind multiple layers of walls
- Defenses that spawn troops (Fort/Castle/Garrison/Stables/Bunkers...) should not be walled off completely, or the spawned troops or Generals will be trapped! Spawned troops can not go through walls and need gates in order to get out and engage the enemy.
- Don't bother protecting gold/food/oil resource so put them outside of walls - you can't lose resources or medals in wars. In war we only care about stars.
- If you have Forbidden City, make sure it is separated from Town Center so that the attacker can't rally on both.
- Make sure your fort/castle is not next to your Town Center, so that one sabotage can't freeze both of them.
- Use anti-tank guns to protect bunkers and tank depots
- Protect your mortars - make sure they can't be easily reached and taken out from the outside.
- Use your nondefensive buildings to slow the enemy down - Enemies can't steal loot and there's no benefit for them to destroy your library, but their troops will still attack these buildings. Put these buildings in areas outside your walls and defenses where you want to make the enemy attack them first instead of destroying your defenses or breaking your walls right away. The vault and the refinery in particular are high hitpoint buildings that will take more time to destroy, so place them strategically!
- Connect buildings to your town center with roads -Your town center gets a health bonus for every building in the road network.
- Place traps in likely enemy attack routes - Caltrops/barbed wire/ambush/spike traps,etc reduce enemy attack and slow all enemies down
How do I know if my warbase is good:
Remember though - other than friendly challenge, we cannot see your war base if you are not in a war, and we cannot see changes you make during planning day because Nexon doesn't update the base for allies or enemies to look at until the war starts.
- Post a Friendly Challenge using your warbase layout. See if you or other alliance members can defeat your warbase. Watch the replays and improve weaknesses.
- Ask us! We're all here to help each other, and that includes giving positive, constructive feedback on each others' bases. It's up to the person reviewing to be gracious in their feedback, and it's up to the person getting feedback to take it for what it's meant to be: helpful information from someone who thinks differently than you do.
Remember though - other than friendly challenge, we cannot see your war base if you are not in a war, and we cannot see changes you make during planning day because Nexon doesn't update the base for allies or enemies to look at until the war starts.
Videos on how to build a war base:
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Top 5 WarBases from #1 Korean Alliance
Example War Bases: