Alliance Rules
Alliance Wars Frequency
Missed Attacks in War
If you miss an attack in war, you will probably sit out for the next war. However, if we are ahead by a landslide, the leaders may lift the mandatory attack rule (but it's still a good idea to attack and get war loot). Multiple missed attacks result in being kicked from the alliance!
Wars are too important for the rest of the alliance, and it shows disrespect to members who work hard to win wars (donating, filling war bases, planning attacks, etc). Also, missed attackers let everyone down and potentially cause many others to lose loot if we lose. Some of our members spend a lot of time (and real $$) on this game, doing things like watching youtube, upgrading generals, recruiting, working on web site/social media, strategizing, etc, all with the goal of winning wars and bettering the alliance. Losses in our war record caused by inactive members make it difficult to recruit good people, since it's a red flag.
Kick Rules
Periodically, the leaders may make 'cuts' and kick people from the alliance. It's important for the healthy growth and development of the alliance to have cuts, as new members come on board and old members become inactive.. During that time, leaders will discuss whether anyone should be cut and review the players' stats. You can be cut for the following reasons:
- We war basically back to back, with sometimes a few hours in between to update our stats. You can opt-out occasionally if you need a break..
Missed Attacks in War
If you miss an attack in war, you will probably sit out for the next war. However, if we are ahead by a landslide, the leaders may lift the mandatory attack rule (but it's still a good idea to attack and get war loot). Multiple missed attacks result in being kicked from the alliance!
Wars are too important for the rest of the alliance, and it shows disrespect to members who work hard to win wars (donating, filling war bases, planning attacks, etc). Also, missed attackers let everyone down and potentially cause many others to lose loot if we lose. Some of our members spend a lot of time (and real $$) on this game, doing things like watching youtube, upgrading generals, recruiting, working on web site/social media, strategizing, etc, all with the goal of winning wars and bettering the alliance. Losses in our war record caused by inactive members make it difficult to recruit good people, since it's a red flag.
Kick Rules
Periodically, the leaders may make 'cuts' and kick people from the alliance. It's important for the healthy growth and development of the alliance to have cuts, as new members come on board and old members become inactive.. During that time, leaders will discuss whether anyone should be cut and review the players' stats. You can be cut for the following reasons:
- Your donation ratio is bad
- You don't listen to leaders advice on attacks, base changes or target selection.
- You keep missing attacks in war (see above)
- You are inactive and don't say anything in chat
- You don't follow directions
- You are cheating or modding
- You are causing trouble, conflicts, drama, using racist language, etc,
Alliance Rules
General Rules: Failure to comply with rules may result in demotion/kick
1) Donations/Requests: We are not strict on the donation ratio, but it has to be reasonable. We will let you know if your ratio is very poor. Respect the requested donations, but default donation outside of war is any level troops. Of course, for war you may and should request whatever you need.
2) Chat: Keep the chat friendly. Do not call out or argue with other members. Constructive criticism is allowed and encouraged
3) Promotions: No asking for promotions. Elder may be earned based on donations, time in the alliance and war performance.
4) Opt In/Opt Out: First and foremost, this is a war alliance so do not opt out frequently. Anyone may opt out when upgrading things. You may opt out if you know you won't be able to attack, as long as it doesn't become a habit.
5) Upgrades: Don't upgrade your town center too quickly or you'll have a 'rushed' base. Check with a leader if you are unsure. Ideally you should be maxed out, especially troops. When getting the new Town Center, don't quickly buy new defenses and stop. You must also upgrade offensive troops/tactics etc, to stay balanced.
1) Donations/Requests: We are not strict on the donation ratio, but it has to be reasonable. We will let you know if your ratio is very poor. Respect the requested donations, but default donation outside of war is any level troops. Of course, for war you may and should request whatever you need.
2) Chat: Keep the chat friendly. Do not call out or argue with other members. Constructive criticism is allowed and encouraged
3) Promotions: No asking for promotions. Elder may be earned based on donations, time in the alliance and war performance.
4) Opt In/Opt Out: First and foremost, this is a war alliance so do not opt out frequently. Anyone may opt out when upgrading things. You may opt out if you know you won't be able to attack, as long as it doesn't become a habit.
5) Upgrades: Don't upgrade your town center too quickly or you'll have a 'rushed' base. Check with a leader if you are unsure. Ideally you should be maxed out, especially troops. When getting the new Town Center, don't quickly buy new defenses and stop. You must also upgrade offensive troops/tactics etc, to stay balanced.
War Rules
War Rules It is important everyone reads and understands the war strategy!! If you ever have any questions, please ask a Co-leader or Leader! Many alliance wars come down to one or two stars, so these strategies make the difference.
CHOOSING A TARGET
Leaders may send a mail with first attack target selection information - so check that first. Otherwise, pick a target around your level on the map (usually within +3 or -3 from your number). Choose a target that you are confident you can 5 star. Common mistake is aiming too high for a hard target and then failing.
BOTH ATTACKS
Make sure to use BOTH of your war attacks in EVERY war. If you do not use both attacks and/or do not follow the war strategy, you'll be sat out from next war and potentially kicked out, see above.
ATTACK EARLY
It's important to get your attacks in early. First attacks should be taken in the first 12 hours of battle day. We don't want you to wait to the end to 'save the day' or 'see if your attack is needed', no excuses. If you don't attack your target in the first 12 hours, someone else may attack it (check with Leaders in this case).
SNIPING/LOOT
Absolutely no one should "town center snipe" or "go for loot" in WAR! This puts an individual's selfish goals ahead of the alliance! The exception to this is when we are so far ahead that leaders lift the normal war rules and allow a free for all.
WAR BASE TROOPS
Do NOT FILL ANY WAR BASE TROOPS WITHOUT THE LEADERS GUIDANCE! Typically our highest level leaders will put the best troops in everyone's warbase, so we have the best chance at victory.
ATTACKING TROOPS
You must use full tactics, best troops, Generals, Mercs and full town center troops in your attacks. Ask for the best troops to fill your town center.
ENDING THE WAR
Some wars come down to a few attacks in the last 30 minutes. The alliance that gets the most participation and picks smart targets will win. If the war is close, it's critical that all available attacks are taken, BUT ASK A LEADER WHO YOU SHOULD ATTACK!
YOUR WAR BASE
It's critical to have a strong defensive war base with an intelligent layout that defends against basic attacks. If you are getting 5 starred, you need to make changes. See Base Designs.
CHOOSING A TARGET
Leaders may send a mail with first attack target selection information - so check that first. Otherwise, pick a target around your level on the map (usually within +3 or -3 from your number). Choose a target that you are confident you can 5 star. Common mistake is aiming too high for a hard target and then failing.
BOTH ATTACKS
Make sure to use BOTH of your war attacks in EVERY war. If you do not use both attacks and/or do not follow the war strategy, you'll be sat out from next war and potentially kicked out, see above.
ATTACK EARLY
It's important to get your attacks in early. First attacks should be taken in the first 12 hours of battle day. We don't want you to wait to the end to 'save the day' or 'see if your attack is needed', no excuses. If you don't attack your target in the first 12 hours, someone else may attack it (check with Leaders in this case).
SNIPING/LOOT
Absolutely no one should "town center snipe" or "go for loot" in WAR! This puts an individual's selfish goals ahead of the alliance! The exception to this is when we are so far ahead that leaders lift the normal war rules and allow a free for all.
WAR BASE TROOPS
Do NOT FILL ANY WAR BASE TROOPS WITHOUT THE LEADERS GUIDANCE! Typically our highest level leaders will put the best troops in everyone's warbase, so we have the best chance at victory.
ATTACKING TROOPS
You must use full tactics, best troops, Generals, Mercs and full town center troops in your attacks. Ask for the best troops to fill your town center.
ENDING THE WAR
Some wars come down to a few attacks in the last 30 minutes. The alliance that gets the most participation and picks smart targets will win. If the war is close, it's critical that all available attacks are taken, BUT ASK A LEADER WHO YOU SHOULD ATTACK!
YOUR WAR BASE
It's critical to have a strong defensive war base with an intelligent layout that defends against basic attacks. If you are getting 5 starred, you need to make changes. See Base Designs.
Requirements for War
Basic rule of thumb is a person should be able to 5 star a base which is at their own strength. This is called 'carrying your weight'. if you can't do that, your defenses have outpaced your war troops and you're going to have problems. Post a Friendly Challenge using your warbase and then attack it yourself to see if your offense is as strong as your defense. If you can't 5 star your own base, then focus on upgrading your offense and not your defense!
If your defenses are too high and you can not carry your own weight in war, you should do the following:
If your defenses are too high and you can not carry your own weight in war, you should do the following:
- Stop all defense upgrade and focus on offensive side only, until you can carry their weight again.
- Work on upgrading troops that you use in war the most first, and don't stop.
- If your barracks and alliance gate are not maxed, max them.
- If your tactics, academy, armory, factory, air strip are not maxed, max them.
- If your Generals are weak, upgrade them as much as they possibly could.
- You have to keep doing this until your offensive power catches up